History of video games can be dated back to 1940s when Thomas T.Goldsmith filed US patent requesting for invention that is described as "cathode ray tube amusement device". Until 1970s as well as 1980s, video games did not reach the frontend popularity when home computer games, gaming consoles, and arcade video games came for the general public. From that time onwards, video games gained in popularity as an excellent mode of entertainment as well as a section of modern culture worldwide. Currently, video games are considered among the 8 generations of the video game consoles.
In between 1949 and 1950, "bouncing ball" program was created by Charley Adama for MIT's Whirlwind system. This program wasn't interactive but it was considered to be an announcement for the games to come soon. In 1951 February, Christopher Strachey worked towards running draughts or checkers programs that had been written by him for Pilot ACE. This program faced memory capacity issue of the system so Strachey recorded the program for a system in Manchester that had larger memory capacity. In 1951, as television technologies were being developed for an electronic company named Loral based in New York, an inventor named Ralph Baer suggested the idea of making use of patterns and lights for better works than for just calibrating equipments. Then he found that by offering the audience with capability to manipulate what projected on the TV sets, a change in role was seen to interactive manipulation from passive observing. This idea was taken to the supervisor that was squashed quickly as the company was already running behind the schedule time.
In 1952, A.S. Douglas created OXO that was Tic-Tac-Toe's graphical version at University of Cambridge so as to demonstrate thesis on computer-human interaction. EDSAC computer was used for developing this that made use of cathode ray tube for visual display for displaying the memory contents. In this game, the player had to compete with the computer. William Hinginbotham in 1958 designed a game with the help of analog computer and oscilloscope. It was titled as Tennis for Two and was used for entertaining visitors in New York's Brookhaven National Laboratory. This game displayed a simple tennis court featuring a ball that was gravity controlled and required to be played using the net. This game required 2 box-shaped controllers for playing and both of the controllers included knob for trajectory as well as a button to hit the ball. This game was dismantled in the year 1959.
Maximum computer games in 1959 to 1961 were run on mainframe systems present in universities in US and were developed by people just as their hobbies. In 1961, a student's group at MIT that included Steve Russell coded a game whose title was Spacewar. In this game were 2 human players who had to play against one another and each one was controlling one spacecraft that had missile firing capabilities and a centre star was there to created hazards for the crafts. This was the beginning of a new computer games age and after this, advancements and developments continued.
history of video games
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